![]() ![]() The first mission ends with an anthropomorphic buffalo grimly describing how one of the pilots responsible for his son’s death was currently in prison for rape. In a weirdly cyber punk cartoon world with a crazy weapon train and giant robots, you have Star Fox-like animal characters sharing their dark ruminations on slavery and fascism. It’s called bullet hell for a reason.Īmidst the exciting and intense score by Silent Hill’s Akira Yamaoka and beautiful backgrounds and boss fights designed by Neon Genesis Evangelion director Mahiro Maeda, you have the game’s story mode and tonally inappropriate story. As soon as you get too comfortable, you can crank up the difficulty another notch and get back to feeling that familiar shmup pain. The hit box on each plane feels pixel perfect. To me, a lot of the levels felt like they landed on the wrong side of that line.Ĭomplaints about graphics aside, Sine Mora EX does exactly what it sets out to do flawlessly. To a certain extent, it’s the nature of the beast for this type of game and it adds to the challenge… but there’s a line between intentional difficulty caused by good design and accidental difficulty caused by bad design. As you can see from the screenshots, everything has the same level of focus, making your plane get lost amongst the actual enemies, the aspects of the environment that look like they could be enemies, and the millions of neon bullets and powerups you have to either go towards or away from. Sine Mora EX is gorgeous and the 2.5D graphics are great, but in a game where you’re supposed to be situationally aware of meters in one corner, enemies coming from all directions, your ship, and whatever else is on screen, those gorgeous visuals become a problem. It’s a nice way to just slow things down for a second and catch your breath, especially with such an overstimulating screen full of neon lights and movement. This allows players to get more familiar with attack patterns and just generally get a feel for things mid-level. You can also spend that time by slowing things down to more easily dodge enemy attacks. The bar which, in other games would only represent health, also represents time. ![]() The thing that makes Sine Mora stand out from other entries in the genre is the time system. So, for fans of the classics shmups like R-Type, Gradius, 1942, Radiant Silvergun, or Ikaruga, you’re getting what you love. It has the standard trappings of the genre: Weapons that get stronger from power-ups dropped by enemies, a secondary screen-clearing super attack with limited charges, and boss battles where you hammer away against a beefy target with patterned attacks you have to learn how to dodge while watching for exposed weak points. You move around in 2D, shooting at all the things while all the things shoot at you. If you’ve invested in that fresh display tech, EX will also do native 4K at 60FPS.įor those new to Sine Mora, its fundamentally a classic side-scrolling bullet hell shoot ’em up. They’ve added new challenge levels, for you crazy shooter people, that can navigate a screen completely filled with bullets, local co-op, new versus modes, and new English audio dialog options. Five years later, this already gorgeous shooter has been given a graphical overhaul, some additional bells and whistles and re-released as Sine Mora EX on the current console generation.įans of the original will love the new one, as it’s pretty much the same thing. It was released in 2012 and became something of a cult hit for shoot ’em up fans, but never really made a huge name for itself. Just over 7 years ago, Sine Mora was announced by No More Heroes and Killer7 creator Goichi Suda aka Suda51. Where to Buy: Steam, Xbox One, Playstation 4 ![]() ![]() Available On: PC, Xbox One, PlayStation 4 (Coming to Switch)ĭevelopers: Digital Reality, Grasshopper Manufacture ![]()
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